Diego Manca Mura began his music experience studying the drum, influenced by his father’s vinyl jazz collection and his mother’s middle-east music material. His interest in music composition came by chance at the age of 14 while he was playing with a midi-sequencer on his father’s laptop.
Today his credits include titles in games, television, music libraries and live music. Diego blends his knowledge as a composer and sound designer composing cues that features electronic, glitch and minimal elements along with acoustic instruments.
He scored the music for the mobile game produced by Mechanist Games: Knight Captain. In 2011 as ‘Flume’, he co-wrote the music for Sonic’s exhibition for the Inauguration Ceremony of Kiev Olympic Stadium with relation to EURO 2012 Soccer Championship which has been broadcast to a worldwide audience. In 2010 he produced additional music for Pekin Express 2010 (TV). He has composed the soundtrack for the game Vaultcracker: The Last Safe (Gogii Games – Big Fish). In 2009 he produced and composed his first music library released by Strange Fruit Music: Dark & Mysterious Drones. Diego divides his time between London and Turin.
Website and Social media:
“We are pleased to report that we placed his musics in the broadcast TV PekinExpress 2010. We are very pleased with his work, artistic, creativity and ability to adapt to our various projects. I look forward to future collaborations”.
David Attelan Label Manager
“His knowledge and understanding of contemporary recording techniques and production methods ensure that his work is of the highest standard, from both a creative and technical point of view. He has written and produced a number of tracks for our various production music libraries. He listens to the brief, understands the importance of a deadline and delivers really great music! He’s an absolute pleasure to work with and I have no hesitation in recommending him”.
Fred Woods Chief Executive Officer
“We commissioned Diego to write four pieces of music for our game Knight Captain. Diego was fast and profession in his conduct and produced music of a very high quality. We needed several rounds of modification made to the pieces and he was able to quickly reach the exact mix we wanted. I would recommend him to any up and coming studio needing to achieve great music in a short time as this will definitely increase the overall production value of your games.
I was particularly impressed by Diego’s strong knowledge of period styles, form and dynamics in the medium we wanted (renaissance/medieval). He was also able to reproduce and record stunningly authentic samples of those period’s instruments in the pieces (viols, lutes, harps, etc). Overall, this made him an exceptionally good fit for our project and we are very happy with the outcome. We hope to be a hit success and cooperate again!”.
David Lindsay CEO & Creative Lead Mechanist Game